I have not written any new stuff for a while now. It’s been a couple of really busy months for me and Alex – our mighty game designer. The progress slowed down on the projects I’m enrolled in including Deadgear. However, the Read More
Me and Alex are working hard to complete Dead Gear – the indie game we are working on, and my goal for past months was to complete the platforming game mechanicsĀ of the game, and I can’t lie that Unity is just amazing Read More
So I’ve been very busy lately, working on a new project to expand my game play programming experience. Dead Gear is a new project that I’m serving as the only programmer and technical director, very ambitious project and a promising gameplay and Read More
A lot of newbie game developers ask themselves this questions, is scripting that important? Yes it is – at least to me. Now when you develop your own technology for games which includes a game engine, level editor and the rest of Read More
So I’ve been spending my time learning Unity while playing with my engine’s code, until I met a friend of mine. My friend Hamad has been playing with Unreal Development Kit (UDK) for a quite while now, and I’m – as a Read More
It just warms my heart when I open my email in the morning and see messages discussing the Precious Engine functionality and discussing how to use the engine well. I’m currently scheduling my time to work on a “major” update, that is Read More
I’ve just added the documentation for my Android game engine “Precious Engine”. You can download the engine and the documentation by going to the page “Precious Engine” from above. The documentation is two parts: 1. Primary Engine Documentation 2. Engine Code Documentation Read More
Ladies and gentlemen without further ado, my first game on the Android platform is out (named Precious Drop) and you can download the game engine (Precious Engine) here: This version of the engine is licensed under the LGPL. The code is not Read More