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Ameen Altajer

Ameen's blog on artificial intelligence and technology

Game Development

Working on Deadgear’s game mechanics

September 20, 2012July 4, 2014AmeenLeave a comment

Me and Alex are working hard to complete Dead Gear – the indie game we are working on, and my goal for past months was to complete the platforming game mechanicsĀ of the game, and I can’t lie that Unity is just amazing Read More

Game Development

Working on Dead Gear!

June 4, 2012July 5, 2014AmeenLeave a comment

So I’ve been very busy lately, working on a new project to expand my game play programming experience. Dead Gear is a new project that I’m serving as the only programmer and technical director, very ambitious project and a promising gameplay and Read More

Game Development

Scripting.. is it important to me?

January 21, 2012July 5, 2014AmeenLeave a comment

A lot of newbie game developers ask themselves this questions, is scripting that important? Yes it is – at least to me. Now when you develop your own technology for games which includes a game engine, level editor and the rest of Read More

Game Development

UDK I’m back.

January 15, 2012July 5, 2014AmeenLeave a comment

So I’ve been spending my time learning Unity while playing with my engine’s code, until I met a friend of mine. My friend Hamad has been playing with Unreal Development Kit (UDK) for a quite while now, and I’m – as a Read More

Game Development

More plans for the Precious Engine

August 11, 2011July 5, 2014AmeenLeave a comment

It just warms my heart when I open my email in the morning and see messages discussing the Precious Engine functionality and discussing how to use the engine well. I’m currently scheduling my time to work on a “major” update, that is Read More

Game Development

Precious Engine Documentation is ready!

April 9, 2011July 5, 2014AmeenLeave a comment

I’ve just added the documentation for my Android game engine “Precious Engine”. You can download the engine and the documentation by going to the page “Precious Engine” from above. The documentation is two parts: 1. Primary Engine Documentation 2. Engine Code Documentation Read More

Game Development

Precious Drop and its game engine are out!

January 30, 2011July 5, 2014AmeenLeave a comment

Ladies and gentlemen without further ado, my first game on the Android platform is out (named Precious Drop) and you can download the game engine (Precious Engine) here: This version of the engine is licensed under the LGPL. The code is not Read More

Game Development

Getting game portability right from the start!

November 22, 2010July 5, 2014AmeenLeave a comment

Whenever I want to start to make a game I try my best to make it independent from the platform as much as possible, no matter the platform I’m writing it for, and in the end it all will come down to Read More

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